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Civilization II

From Academic Kids

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Civ2.jpg
In this screenshot of Civilization II most of the gameworld has been discovered, as can be seen by the "mini-map" located in the upper right of the screen.

Civilization II is a computer game, the sequel to Sid Meier's Civilization. Brian Reynolds was the lead designer. It was released in 1996 and later ported to the Sony PlayStation.


Contents

Description

Civilization II is very much like the first Civilization, with some changes to the units and civilizations and additional wonders, units, tile "specials", and technologies included. The graphics (greatly improved with clickable links and movable "Windows") have been changed from top-down view to isometric representation.

A river no longer occupies the whole of each tile along its length. The river is just part of each topography square it flows through, adding productive value and movement ability.

The game features entirely new concepts, such as firepower and hitpoints (meaning phalanxes cannot so easily beat battleships), and changes some units' abilities and strengths. For instance, engineers and settlers can be automated to improve surrounding areas, but no longer ignore enemy zones of control. Legions cost more and have greater attack and defense values. Attack strength of the cruise missile has been decreased; defense strength of stealth bombers has been increased.

One memorable element in the game is the ability to consult the "High Council" for advice (as long as the player still has the CD in the drive!). The council consists of film clips of young actors portraying advisors in the areas of the military, economics, diplomacy, technological progress, and the people's happiness (an Elvis Presley lookalike). They often argue with and insult one another, as each advisor's department demands a different set of priorities. The counselors' costumes change with each new era.


Related games

Civilization II is a game with longevity. While most PC games come and go in a matter of months, this game was still going strong after several years and inspired many titles including Activision's Call to Power series and Sid Meier's Alpha Centauri. This longevity, at least in part, is due to an unending stream of mods and scenarios produced by its enormous fan base.

The game was followed by Firaxis' Civilization III.

Technologies

Units

City Improvements

Wonders of the World

Renaissance

Industrial Revolution

Modern

See also

External links

Template:Civilization

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