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Copyleft

From Academic Kids

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The "reversed c" is the copyleft symbol. It has no recognized legal meaning, unlike its counterpart,
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the copyright symbol.

Copyleft describes a group of licenses applied to works such as software, documents, and art. Where copyright law is seen by the original proponents of copyleft as a way to restrict the right to make and redistribute copies of a particular work, a copyleft license uses copyright law in order to ensure that every person who receives a copy or derived version of a work, can use, modify, and also redistribute both the work, and derived versions of the work. Thus, in a non-legal sense, copyleft is the opposite of copyright.

Contents

Introduction

One of the most important reasons creators or authors might want to make copyleft applicable to their work is that in so doing they hope to create the most favourable conditions for a wide range of people to feel invited to contribute improvements and/or elaborations to this work, in a continuing process.

Use of copyleft has a strong ideological connotation for many. This ideological debate is avoided, however, by the founder of what is regarded as the most successful roll-out of copyleft in a single product, Linus Torvalds, who considers the practical side of the GNU GPL copyleft license he applied to Linux software to be paramount (see also section on Commercial exploitation of copylefted creations below).

In an interview (http://www.businessweek.com:/print/technology/content/aug2004/tc20040818_1593.htm?tc) published August 18, 2004 in Business Week, Linus Torvalds draws the attention to the fact that the traditional path towards progress in science offers an approach without impediments for spreading knowledge (i.e., when using the scientific method): always building further on what others have discovered before, not being hampered by secrecy surrounding prior research results. This means that the definition above not only applies to a work as "human creation," but that "human discovery" or "human invention" can be included in a copyleft approach as well.

Methods for copylefting

Common practice for achieving this goal of hassle-free exploitation, copying and distribution of a creation or a work (and its derivates) is to ship it with a license. Such license would have to stipulate that every owner of a copy of the work can:

  1. use it without limitation.
  2. (re-)distribute it in as many copies as desired, and
  3. modify it in any way they see fit.

These three freedoms, however, do not yet ensure that a work that is derived from the creation will be distributed under the same un-limiting conditions: in order for the work to be copylefted, the license has to make sure that the owner of the derived work will distribute it under the same type of license.

Other (additional or understood) license conditions that would take away possible impediments to the hassle-free use, distribution and modification of a work include:

  • making sure that the copyleft license conditions can not be revoked;
  • making sure that the work, and its derived versions, are always made available in a form that facilitates modification, e.g., for software, this facilitating form is considered to be synonymous with the source code, where also the compilation of such source code should be guaranteed to be without impediments of any kind.
  • devising a more-or-less compulsory system for properly documenting the creation and its modified forms, by way of user's manuals, descriptions, etc.

Most commonly, such copyleft licenses, in order to have any kind of effect, would need to make creative use of rules and laws governing intellectual property, e.g., when hinging to copyright law (which is the case most often), all the persons that in any way contributed to the copylefted work will become (co-)copyright holders of the work, but at the same time, by subscribing to the license, will deliberately give up some of the rights that normally follow from copyright, for instance, the right to be the unique distributor(s) of copies of the work.

While depending on laws governing intellectual property, which can be different from one country to another, the actual license, which is not more than a method for achieving the copyleft goals, can also be different from one country to another. For example, in some countries it might be acceptable to sell a software product without warranty, in standard GNU GPL style (see articles 11 and 12 of the GNU GPL license version 2 (http://www.fsf.org/licenses/gpl.html)), while for instance in most European countries it is not possible for a distributor of software to waive all warranties regarding a sold product, for which reason the extent of such warranties are described in most European copyleft licenses (see the CeCILL license (http://www.inria.fr/valorisation/logiciels/Licence.CeCILL-V1.US.pdf), a license that allows one to use GNU GPL – art. 5.3.4 of CeCILL – in combination with a limited warranty – art. 9).

History — definitional issues

The concept of copyleft arose when Richard Stallman was working on a Lisp interpreter. Symbolics asked to use the Lisp interpreter, and Stallman agreed to supply them with a public domain version of his work. Symbolics extended and improved the Lisp interpreter, but when Stallman wanted access to the improvements that Symbolics had made to his interpreter, Symbolics refused. Stallman then, in 1984, proceeded to work towards eradicating this kind of behavior, which he named software hoarding.

As Stallman deemed it impractical, in the short term, to eliminate copyright law and the wrongs he perceived it perpetuating, he decided to work within the framework of existing law and created his own copyright license, the GNU General Public License (GPL), the first copyleft license. For the first time a copyright holder could, if desired, ensure the maximal number of rights be perpetually transferred to a program's users, no matter what subsequent revisions anyone made to the original program. This did not grant rights to the public at large, only those who already received the program, but it was the best that could be done under existing law. The new license was not yet given the copyleft label.

The term copyleft, according to some sources, came from a message contained in Tiny BASIC, a freely distributed version of BASIC written by Dr. An Wang in the late 1970s. The program listing contained the phrases "All Wrongs reserved" and "CopyLeft", puns on "copyright" and "all rights reserved" a phrase commonly used in copyright statements. Richard Stallman himself says the word comes from Don Hopkins, whom he calls a very imaginative fellow, who mailed him a letter in 1984 or 1985 on which was written: "Copyleft—all rights reversed." [1] (http://www.gnu.org/gnu/thegnuproject.html)

There are definitional problems with the term "copyleft" which contribute to controversy over it. The term originated as an amusing backformation from the term "copyright", and was originally a noun, meaning the copyright license terms of the GNU General Public License originated by Richard Stallman as part of the Free Software Foundation's work. Thus, "your program is covered by the copyleft" is almost considered as a synonym of the program being GPLed (GPL being the de facto standard of all kind of copyleft licenses). When used as a verb, as in "he copylefted his most recent version," it is less precise and can refer to any of several similar licenses, or indeed a notional imaginary license for discussion purposes. See also the next section, which goes in detail about some definitional issues.

Because of complications caused by use of software library routines, the FSF created the GNU Library General Public License (LGPL), which changes the requirement of further distribution in ways that make it possible to use a software library without being "infected" by its license. The LGPL was subsequently renamed to the GNU Lesser General Public License, in order to emphasize its "weak copyleft" implications (as defined below) and encourage software library authors to choose the ordinary GPL instead where appropriate. [2] (http://www.gnu.org/philosophy/why-not-lgpl.html)

Types of copyleft and relation to other licenses

Public domain

No restrictions apply to works in the public domain, where the creator has given up ownership of and all rights to the work. They may be freely modified, and the creator of the derivative work may license any new portions of the derivative work, but not the public domain portion, under any terms, or none. The resulting derivative work may not be available to the creators of the original or may compete with them. So, a public domain work is by definition not subject to full copyleft.

Copylefted and non-copylefted open source software

Copyleft is one of the key features distinguishing several types of open source software licenses (eventually copyleft became the key issue in the ideological strife between the open source movement and the free software movement): copyleft is the short name for a legal framework to ensure that derivatives of a licensed work stay free/open (which is not compulsory in a general "open source" approach). If the licensee of a copylefted work distributes derivative works not under the same (or in some cases similar) copyleft license he will be facing legal consequences: for most copylefted works this implies at least that some provisions of the license are terminated, leaving the (former) licensee without permission to copy and/or distribute and/or publicly display and/or prepare derivative works of the software, etc.

Many open source software licenses, such as those used by the BSD operating systems, the X Window System and the Apache web server, are not copyleft licenses because they do not require the licensee to distribute derivative works under the same license. There is an ongoing debate as to which class of license provides a larger degree of freedom. This debate hinges on complex issues such as the definition of freedom and whose freedoms are more important. It is sometimes argued that the copyleft licenses attempt to maximize the freedom of all potential recipients in the future (freedom from the creation of proprietary software), while non-copyleft free software licenses maximize the freedom of the initial recipient (freedom to create proprietary software). It can also be seen as distinguishing the freedom of the individual software authors from the freedom of the software itself. See also Ideological debate section below.

Strong and weak copyleft

The copyleft governing a work is considered to be "stronger," to the degree that the copyleft provisions can be more efficiently enforced to all kinds of derived works. "Weak copyleft" refers to licenses where not all derived works inherit the copyleft license, often depending on in what manner they were derived. Sometimes, "weak copyleft" is no more than a euphemism indicating that the work has no real enforceable copyleft.

An example of a free software license that uses strong copyleft is the GNU General Public License, another the Q Public License. Free software licenses that use "weak" copyleft include the GNU Lesser General Public License and the Mozilla Public License. Examples of non-copyleft free software licenses include the X11 license and the BSD licenses.

Full and partial copyleft

"Full" and "partial" copyleft relate to another issue: Full copyleft is when all parts of a work (except the license itself) can be modified by consecutive authors. Partial copyleft implies that some parts of the creation itself are made exempt of unlimited modification, or in another way not completely subject to all principles of copylefting, e.g., in artistic creation full copylefting is sometimes not possible or desirable (see below).

Share-alike

Many share-alike licenses are partial (or non-full) copyleft licenses. Share-alike, however, implies that any freedom that is granted regarding the original work (or its copies), will remain exactly the same in any derived work: this further implies that any full copyleft license is automatically a share-alike license (but not the other way around!). Instead of using copyright's "all rights reserved" motto, or full copyleft's "all rights reversed", share-alike licenses rather use the "some rights reserved" statement.

The ideology

For many people copyleft is a technique which uses the established framework of Intellectual Property Rights as a means of subverting the restrictions this framework imposes on the dissemination and development of humankind's knowledge. In this approach, which sees copyleft primarily as a tool in a broadly scaled sniggling operation, the intention of copyleft is to permanently minimize the restrictions imposed under Intellectual Property regimes.

Most of the people using copyleft in this sense see Richard Stallman not only as the father of the canonical copyleft license (i.e., the GNU General Public License), but also as an ideologue teaching how to do away with cultural strictures, beginning with turning copyright inside out. While the ideology of the open source movement, as, e.g., shaped by Eric Raymond, is more modest with regard to overthrowing culture in general (or at least has a less fundamentalist approach in doing so), this led to an inevitable clash with Stallman's Free Software Foundation by the end of the 20th century. What is generally called the open source community, e.g., exemplified on Slashdot, can be seen as a more-or-less peaceful cohabitation of strict copyleft adepts as well as those with other related and/or partially opposing ideologies.

While copyleft is not a term in law, it is nonetheless seen by copyleft ideologues as a legal tool formulated by one side of a political and ideological debate over intellectual property. From here on there appears to be some ideological forking in the copyleft camp itself: some see copyleft as a first step in doing away with any kind of copyright law. This appears not to be so for Richard Stallman and the Free Software Foundation, who would see that as a return to public domain, without any copyleft-like protection: in such unprotected state software developers would have no impediment to spread and sell undocumented binaries, without releasing the source code. Others point out, however, that, if copyright as a whole would be abolished, there is no need for any more protection or enforcement by a license a priori.

Is copyleft "viral"?

Copyleft licenses are sometimes referred to as viral copyright licenses, often by those who feel that they may lose out as a result, because any works derived from a copylefted work must themselves be copylefted. In particular, copyleft works cannot legally be incorporated into works that will be distributed without source, such as most commercial products, without specific permission from the authors. As a consequence, their use in industry is overwhelmingly limited to internal use.

The term viral implies propagation like that of a biological virus through an entire organ of similar cells or species of similar bodies. In context of legally binding contracts and licenses, viral refers to anything, especially anything memetic, that propagates itself by attaching itself to something else, regardless of whether the viral assertions themselves add value to the individual work.

Advocates of copyleft argue that overextending the analogy between copyleft licenses and computer viruses is inappropriate, since computer viruses generally infect computers without the awareness of the user and seek to inflict damage, whereas creators of derivative works are aware of the copyleft license on the original work and users of the derivative work may benefit. Many avoid the term viral because of these negative connotations.

Advocates of copyleft have also disparaged the use of the term viral because of its use in law, which does not apply. Eben Moglen, Professor of Law at Columbia University and counsel for the Free Software Foundation, for example, notes that GPL is a license, not a contract. In addition, the GPL merely states that if derivative works are released, that they must be released under the same license; they may be used internally without restraint.

Microsoft, and others, in describing the GPL as a "viral license," may also be referring to the idea that any release of something new under the GPL would seem to create a positive feedback network effect, in which over time there will be an ever-expanding amount of copylefted code. Code reuse is an important goal in software engineering which aims to save effort by using generic components that already exist to assemble a working product quickly. Those working on non-copylefted programs often have to "reinvent the wheel" for many parts of their programs, because the body of non-copyleft free software is relatively small. This is often cited as a disadvantage of non-copylefted software development.

Many feel that copyleft licenses are desirable and popular for shared works precisely because they are viral, and apply to all derivative works, which are thus "infected" by the requirement to re-integrate changes deemed desirable by any party down the line. This requirement is seen as important because it ensures uniform license terms and free access, and makes copyleft projects resistant to unnecessary forking because all maintainers of the original work, or other versions, may use any modifications released by anyone. Useful changes tend to be merged, and different versions are maintained only to the extent that they are useful. Without the "viral" license, variant terms can apply to the forks and derivative works can be controlled commercially by the parties that extend or translate them, which can be considered as some of the disadvantages of non-copyleft "open source" projects. It is thought that Linux has not suffered the same fragmentation as Unix because it is copylefted.

Copyleft applied outside the context of copyright licensing for software

Art — documents

Copyleft also inspired the arts (especially where traditional notions of intellectual property are experienced as hampering creativity and/or creative collaboration and/or easy distribution of art creations), with movements like the Libre Society and open-source record labels emerging. For example, the Free Art license is a copyleft license that can be applied to any work of art.

Copyleft licenses for materials other than software include the Creative Commons ShareAlike licenses and the GNU Free Documentation License (abbreviated to GNU FDL, GFDL, or FDL). The GFDL can be used to apply copyleft to works that have no distinguishable source code (while the GPL's requirement to release source code is meaningless when source code is not distinguishable from compiled code or object code or executable code or binary code in a work). The GFDL does distinguish between a "transparent copy" and an "opaque copy," using a different definition than the GPL's "source code" vs. "object code."

Note that the notion of copyleft, to make sense, somehow requires a space where hassle-free and cheap copying is common (computer files or photocopies, etc.), or, to put it otherwise, where one can give away without "losing" what one is giving away (like knowledge): e.g., copyleft is more difficult to put in practice for those arts that are characterised by the production of unique objects, that can not be copied just like that—unless there is no fear of the unique original getting damaged. To illustrate this with an example: suppose there is a public display of some worldfamous paintings, e.g., some of the many copies and derived works Andy Warhol (had) made of his own art works, and suppose someone who has access to these paintings (without having full ownership rights of them) decides to "enhance" them with some grattage and peinture brule effects (not neglecting to sign his respectful contributions with some spray paint), then there is no (legal) way of stopping this guy if he can be considered full copyleft licensee of these paintings.

This example is discussed further on the Talk page, in the section titled "The unique object example"

This—and other examples—may indicate that copyleft is not the ultimate philosopher's stone that would be able to solve all intellectual property related issues once and for all: especially in art, that also has a tradition of creation as a solitary process (along with, but quite separated from, a tradition of cooperative creativity), "community drive" is not in all cases desired.

Copyleft licenses for art generally are aware of such limitations, so they differ from copyleft licenses for software, e.g., by making a distinction between the initial work and the copies (where some essential copyleft provisions are only applicable to the copies) and/or by leaning on notions that are less objective to put in practice (more like declarations of intent), for example stipulating copyleft to be subject to respect—in a programmers' world the implementation of copyleft itself is the maximum respect one can get. In other words: in art copyleft has to hinge on broader notions regarding authors' rights, which are even more complex (and more differing between countries) than mere copyright law, see e.g., moral rights, droit d'auteur, intellectual rights and Berne Convention for the Protection of Literary and Artistic Works.

As well the Creative Commons share-alike licensing system as GNU's Free Documentation License allow authors to use limiting techniques regarding their initial work, exempting some parts of their creation from the full copyleft mechanism. For GFDL the standard "exception" techniques include "invariant sections", etc.

These types of partially copyleft licenses can also be used outside the context of art: for GFDL this was even the initial intention, as it was originally created as a device for supporting the documentation of (copylefted) software—the result is however that it can be used for any kind of document.

Many artists copyleft their work under the understanding that those who copy it and then edit it in some way will credit the initial artist. There are problems with this however - the artist's work may be used in a way against their will e.g. a standard picture could be used in a racist poster. If the artist is credited they will then seemingly be associated with a group and an ideology they may not want to be. There is also no guarantee that they will be credited when they would like to be.

Patents

Copyleft-like ideas are also increasingly being suggested for patents (so, hinging on a patent law framework instead of on a copyright law framework), such as open patent pools that allow royalty-free use of patents contributed to the pool under certain conditions (such as surrendering the right to apply for new patents that are not contributed to the pool). This has not taken off, perhaps in part because patents are relatively expensive to obtain, whereas copyright is obtained for free.

Since for most copylefted creations the copyleft characteristic is however only secured by copyright law, patenting mechanisms can threaten the copyleft freedoms attached to such creations, when patent law is allowed to overrule copyright (or in any other way limit the free expansion of copylefted creations), which might be the case for the new rules regarding patents developed in the European Union in the early 21st century (see also article on Community Patent). There seems to be no easy answer to such threats, while it is considered that generally communities developing copylefted products have neither the resources nor the organisation for complex patenting procedures. However, an organised answer to such issues seems to start emerging from places like Groklaw. Also IBM could be considered by the open source community as rather an ally, when it comes to combining traditional copyright protection for copylefted creations with patented inventions, see: Infoworld article notifying that IBM says it won't assert patents against Linux kernel (http://www.infoworld.com/article/04/08/04/HNdonofirokeynote_1.html)

Commercial exploitation of copylefted creations

Whether art or industrial realisation, the commercial exploitation of rigorously copylefted creations has rules that are quite different from a traditional commercial exploitation via Intellectual Property Rights (IPR). Several research projects (amongst which some by the EU, e.g., the FLOSS project), show that in order to make business with Open Source Software either the copyleft aspect gets somehow overruled (e.g., by making money of temporary know-how advantages), or the business is developed exclusively on a model of services and/or consultancy surrounding the actual copylefted creations. Generally turnover (when expressed in financial terms) is expected to be much lower in a "copyleft" business than in a business that tries to exploit the sale of IPR. E.g. John Cage, and his heirs, would never have been able to make much money with the sale of printed music and public performance rights of the 4'33" composition (which, from a commercial viewpoint, is, to put it exactly, hot air served at room temperature), plus throwing in an occasional lucrative litigation, were it not for traditional exploitation of IPR.

Development of copylefted industrial products

In this sense, the competitive position of businesses based on copylefted industrial products may at first sight seem excessively weak, while not being able to create large financial resources for, e.g., research and development, neither having exclusivity for the profits gained with the result of such research and development: nonetheless it has been argued that copyleft is about the only mechanism able to compete with really big players that are for a large part depending on financial exploitation of IPR: see e.g., The Cathedral and the Bazaar, where Eric Raymond, backed by Linus Torvalds, argues (amongst other things, and on this point maybe only indirectly) that a competitional strength of copylefting can be that programmers feel even more involved in their creation (while there is a relatively easy system warranting that any future derived product will witness their contribution, and will remain accessible to them), and that that extra involvement can contribute to extensive (and frankly, rather abstract) projects like the development of the kernel of an OS. In the words of Linus Torvalds, trust appears to be the central issue here: while rigorously copylefting the Linux kernel, he makes clear his intent of never abusing (or hiding) any knowledge that is contributed to it, and thus he became the most trusted party for many small and large contributors. See also argumentation with regard to copyleft being better in avoiding uncontrollable forking, given above, which also appears to be an advantage in the Linux development process. Ultimately, the GPL-ed Linux would become, more than any other open source OS, like BSD UNIX, real competition to the MS-DOS/Windows line of operating systems—which could be considered as quite a revolution.

Commercialisation of copylefted industrial products

Commercial distributors of Linux-based systems (like Red Hat and Mandrake) might have had some ups and downs in finding a successful construction (or Business Model) for setting up such businesses, but in time it was shown to be possible to base a business on a commercial service surrounding a copylefted creation. One well-known example is Mandrake, who was one of the first companies to succeed on the stock market after the implosion of large parts of the IT market in the early 21st century. They also had success in convincing government bodies to switch to their flavour of Linux.

However, apart from rare exceptions like Debian, most Linux distributors don't limit their business to copylefted software. There appears to be no real reason why an exploitation of commercial services surrounding copylefted creations would not be possible in small-scale business, which as a business concept is no more complex than making money with a "public domain" recipe for brewing coffee—successfully exploited by so many cafeteria owners. However, there are few examples so far of SMEs having risked such a leap for their core business. UserLinux, a project set up by Bruce Perens, supports the emergence of such small-scale business based on free software, that is, copylefted or otherwise freely licensed computer programs. The UserLinux website (http://www.userlinux.org) showcases some Case Studies and success stories of such businesses.

Commercialisation of copylefted art

In art the concept of a "commercial service surrounding a copylefted creation" is maybe (even) harder to put in practice than in software development. Public performances could be considered as one of a few possibilities of providing such "services".

Music industry, for example, found an obstacle to it's development with P2P file exchanging software, but the Electronic Frontier Foundation gives some sugestions on how to solve this issue:

Voluntary Collective Licensing: It sounds obvious: major labels could get together and offer fair, non-discriminatory license terms for their music. This is called "voluntary collective licensing," and it has been keeping radio legal and getting songwriters paid for 70 years. It protects stations from lawsuits while collecting payment for the songs they play. (...)

Individual Compulsory Licenses: If artists, songwriters, and copyright holders were required to permit online copying in return for government-specified fees, companies could compete to painlessly collect these fees, do the accounting, and remit them to the artists. The payment to each artist need not directly reflect what each consumer pays, as long as the total across all artists and all consumers balances. (...)

Ad Revenue Sharing: Sites like the Internet Underground Music Archive, EMusic.com, Soundclick, and Artistdirect.com provide an online space for fans to listen to music streams, download files, and interact with artists. In the meantime, these fans are viewing advertisements on the site, and the revenues are split between the site and the copyright holders.

P2P Subscriptions: P2P software vendors could start charging for their service. Music lovers could pay a flat fee for the software or pay per downloaded song. The funds could be distributed to artists and copyright holders through licensing agreements with studios and labels or through a compulsory license. In 2001, Napster was considering such a subscription service. Although Napster's legal battles with the recording industry removed it from the playing field, recent attempts at a subscription service (such as Apple's iTunes Music Store) show that consumers are willing to pay for downloaded music.

Digital Patronage and Online Tipping: Direct contribution from music lovers is a very old form of artist compensation. As content has moved to digital form, so has the form of payment. With an online tip jar such as the Amazon Honor System, artists can ask for donations directly from their websites, in amounts as small as one dollar. Patronage sites such as MusicLink have also emerged, which allow consumers to seek out the musicians and songwriters they'd like to support. Either way, consumers are given an easy, secure method to give directly to the artists they admire.

Microrefunds: As a twist on online tip jars, Brad Templeton introduced the interesting idea of making "opt-out" the default for paying for copyrighted works. The system, called "microrefunds," would collect small fees for each copyrighted work accessed and total them into a monthly bill. Upon reviewing the bill, charges that seemed too high or were for songs the consumer did not enjoy could be revoked.

Bandwidth Levies: Several people have nominated ISPs as collection points for P2P. Every Internet user gets web access from an ISP, and most have a regular financial relationship with one as well. In exchange for protection from lawsuits, ISPs could sell "licensed" accounts (at an extra charge) to P2P users.

Media Tariffs: Another place to generate revenue is on the media that people use to store music, also known as a "media tariff." Canada and Germany tax all recordable CDs and then distribute the funds to artists. In the U.S., they have royalty-paid recordable CDs and data CDs. It's difficult to pay artists accurately with this system alone, but other data (statistics from P2P nets, for instance) could be used to make the disbursement of funds more fair.

Concerts: Tried and true, concerts are a huge source of revenue for musicians. Some, like the Grateful Dead and Phish, have built careers around touring while encouraging fans to tape and trade their music. P2P dovetails into this model nicely, providing a distribution and promotion system for bands who choose to make money on the road.

Some are more hard on ideas commerce and say:" Intellectual "property" does not behave like material property. If I give you a physical object I may no longer have use or control of that thing, and may ask for something in return, some payment or barter. But when I give you an idea, I lose nothing. I can still use that idea as I wish. I need ask nothing in return."

Often copylefted artistic creations can be seen to have a (supporting) publicity function, promoting other, more traditionally copyrighted creations by the same artist(s). Artists sticking to an uncompromising copylefting of the whole of their artistic output, could, in addition to services and consultancy, revert to some sort of patronage (generally considered as somehow limiting artistic freedom, even when state-operated like in some countries of northern Europe), or to other sources of income, not related to their artistic production (and so mostly limiting the time they can devote to artistic creation too). The least that can be said is that copylefting in art tends toward keeping the art thus produced as much as possible out of the commercial arena—which is considered as an intrinsic positive goal by some.

Some artists use copyleft licenses such as the Creative Commons Attribution-NonCommercial-ShareAlike license that don't allow commercial use. In this way they can choose to sell their creations without having to compete with others selling copies of the same works.

Sale of copylefted art

Where copylefted art has a large audience of modest means or a small audience of considerable wealth, the act of releasing the art may be offered for sale. See Street Performer Protocol. This approach can be used for the release of new works, or can be used for the conversion of proprietary works to copylefted works. See Blender.

See also

External links

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